#ifndef _Object_h_
#define _Object_h_
#include<windows.h>


struct Object
{
	int x;
	int y;
	int width;
	int height;
	int id;
	int kind;
};

typedef struct tagNode
{
	Object object;
	int stt;
	bool isget;
	struct tagNode* next;
}NODE;

typedef struct tagList
{
	NODE* pHead;
	NODE* pTail;
	int n;
}LIST;
void AddNode(LIST &list,Object object);
void RemoveHead(LIST &list);
void RemoveTail(LIST &list);
void RemoveNode(LIST &list,int t);

#endif
